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Dementiy Besarab

Unity Developer | C# | Mobile Games | VR/XR

Unity Developer with 3+ years of commercial and freelance experience building mobile games, VR/XR projects, and interactive Unity applications from prototype to release.

Currently available for:

3D Fun Portfolio
  • Full-time Unity Developer roles
  • Part-time / contract Unity work
  • Mobile game development
  • VR/XR prototypes
  • Project stabilization and bug fixing
  • Gameplay systems, UI, SDK integrations, optimization, and build preparation
  • Unity 2D/3D
  • C#
  • Android / iOS
  • VR / XR
  • AI-assisted Development

About

Unity development from prototype to release

I am a Unity Developer with 3+ years of commercial and freelance experience building mobile games, VR/XR projects, and interactive applications with Unity and C#.

My work covers gameplay systems, UI implementation, Android/iOS build preparation, optimization, SDK integrations, analytics, monetization, client-server features, and stable production delivery.

I use AI tools like Codex, Claude Code, and ChatGPT for analysis, debugging, refactoring, and architecture validation while keeping ownership of technical decisions and final code quality.

3+
Years Experience
Android / iOS
Mobile Builds
VR / XR
Interactive Projects
CREATY Games
Recent Studio Role

What I do

What I can do for your project

Focused Unity support for prototypes, production features, mobile releases, VR/XR work, and existing projects that need stability.

01

Gameplay systems

Build and maintain core gameplay mechanics, game states, player interactions, progression systems, and feature logic in Unity/C#.

02

Mobile game development

Work on Android/iOS Unity projects, UI flows, performance, build preparation, testing, and release-focused stability.

03

VR/XR prototypes

Create and polish VR/XR interactions, spatial gameplay, Meta Quest prototypes, and headset-tested gameplay experiences.

04

UI, animation, and game feel

Implement responsive UIs, polished transitions, DOTween animations, clear feedback, and smooth player-facing flows.

05

SDKs, analytics, and monetization

Integrate Firebase, analytics, ads, SDK/NDK packages, monetization tools, and client-server features.

06

Project stabilization and bug fixing

Analyze existing Unity projects, fix bugs, clean up fragile systems, improve structure, optimize performance, and prepare stable builds.

Skills

A focused, production-ready toolkit

Grouped by what I actually ship - from Unity systems to UI, integrations, optimization, and AI-assisted workflows.

01

Unity 2D/3D & C#

Commercial Unity development across gameplay systems, prototypes, and production features.

  • Unity
  • C#
  • 2D/3D
  • Git
02

Mobile Builds

Android and iOS build preparation, testing, optimization, and release-focused stability.

  • Android
  • iOS
  • Performance
  • Game Testing
03

VR/XR Development

Spatial interaction, headset testing, object placement, comfort, and natural player behavior.

  • VR/XR
  • Meta Quest
  • Spatial UX
04

UI, Animation & Game Feel

Responsive UI, polished transitions, animations, sound hooks, and clear player feedback.

  • UGUI
  • DOTween
  • Spine
  • UI/UX
05

Architecture & Services

Maintainable systems built around SOLID principles, dependency injection, and clear project structure.

  • SOLID
  • Zenject
  • Refactoring
  • Code Review
06

SDKs & Monetization

Analytics, ads, SDK/NDK packages, backend interaction, and client-server feature support.

  • Firebase
  • Game Analytics
  • AppMetrica
  • AdMob
  • AppLovin
07

AI-assisted Development

Using AI tools for codebase analysis, debugging, refactoring, routine code, and architecture validation.

  • Codex
  • Claude Code
  • ChatGPT
  • Architecture Review

Projects

Selected work

Selected Unity games across PC Creator mobile tycoon projects and room-scale VR football gameplay.

PC Creator 3

Mobile tycoon simulator work for PC Creator 3, focused on production Unity systems, mobile UI, build stability, analytics, monetization, and release-ready Android/iOS delivery.

  • Unity
  • C#
  • Mobile
  • Android/iOS
  • Tycoon
PC Creator 3 Pro preview
Gameplay preview

PC Creator 3 Pro

Premium mobile simulation project in the PC Creator series, with Unity gameplay, UI flow, SDK integration, mobile optimization, and stable store build support.

  • Unity
  • C#
  • Mobile
  • Simulation
  • SDKs

PC Creator 2

Commercial Unity mobile simulator work connected to CREATY's PC Creator line: gameplay and UI systems, Android/iOS build preparation, Firebase analytics, monetization SDKs, SDK/NDK packages, and release stability.

  • Unity
  • C#
  • Android/iOS
  • Firebase
  • Ads SDKs

VR Football Penalty

Room-scale VR football penalty experience where shot height, direction, and angle are controlled by real body movement. The player steps forward, backward, left, and right around the ball to aim the kick naturally before taking the penalty.

  • Unity
  • C#
  • VR/XR
  • Room-Scale
  • Gameplay

Games Lab

A collection of Unity mobile game prototypes and gameplay concepts.

These prototypes explore different casual game mechanics, mobile UI flows, fast gameplay iteration, puzzle logic, arcade gameplay, and experimental ideas built in Unity.

2048 gameplay preview

Number Puzzle / Casual

2048

Classic number puzzle based on merging tiles and reaching the highest possible score.

BVDA Match Arena gameplay preview

Sports / Arcade

BVDA Match Arena

American football mini-game with two modes: scoring field goals and making accurate passes to teammates.

CyberYolk gameplay preview

Puzzle / Logic

CyberYolk

A classic Minesweeper-style puzzle game redesigned with a bright cyber-themed visual style.

DarkSummoning gameplay preview

Arcade / Reaction

DarkSummoning

A reaction-based arcade game where the player catches only the correct items to earn more points.

FeatherMoon gameplay preview

Sudoku / Logic Puzzle

FeatherMoon

A classic Sudoku mobile puzzle with limited lives and clean number-based gameplay.

Fistcraft gameplay preview

Fighting / Local Multiplayer

Fistcraft

A fighting game focused on choosing the right attacks and blocks to defeat the opponent. Supports two players on one phone.

Lexpunk gameplay preview

Quiz / Memory

Lexpunk

A memory quiz game where the player remembers words and objects to answer correctly.

Meowtubes gameplay preview

Sorting Puzzle / Casual

Meowtubes

A sorting puzzle where cats must be moved into tubes by color. Different colors cannot be mixed incorrectly.

Queue Dash gameplay preview

Casual / Decision Game

Queue Dash

A fast casual game where the player chooses the quickest checkout line to finish first and win.

Tamagichi Tramp gameplay preview

Virtual Pet / Simulation

Tamagichi Tramp

A virtual pet-style game where the player supports the character's ego with gifts and office upgrades.

ValdrisRun gameplay preview

Runner / Platformer / Arcade

ValdrisRun

A vampire runner where the player survives as long as possible, avoids danger, collects coins, and transforms into a bat to fly.

Achievements

Achievements

Professional learning milestones connected to game design, production thinking, and practical Unity project work.

Game Designer certificate awarded to Besarab Dementiy

SHEPIT Courses / 2025

Game Designer Certificate

Completed a practical game design course covering game documentation, interface design, market analysis, and basic gameplay balance.

  • Game Design
  • Documentation
  • UI Design
  • Balance

Workflow

How I work

A repeatable process that keeps quality high from first idea to polished build.

  1. 01

    Plan architecture and scope

    Clarify gameplay goals, platform constraints, project structure, and the technical path before building.

  2. 02

    Build Unity gameplay systems

    Implement gameplay, UI, services, saves, events, and game states with readable C# and maintainable boundaries.

  3. 03

    Integrate SDKs and services

    Connect analytics, ads, SDK/NDK packages, monetization, backend interaction, and client-server features.

  4. 04

    Test, optimize, and stabilize

    Profile performance, fix edge cases, verify mobile or headset behavior, and prepare stable builds.

  5. 05

    Use AI as a technical teammate

    Speed up analysis, debugging, refactoring, and architecture validation while keeping final ownership of decisions.

Contact

Let's build something playable, polished, and actually fun.

Have a mobile game, VR/XR concept, or Unity project that needs a reliable developer? I'd love to hear about it.

Telegram: @besarabd